Command and Conquer Levels Level Theme: To fight till the end.. Level Number: 15 Level Name: Defend Created By: Tsuyoshi Kihara Release Date: 10 July 1996 Map information: Large (50x45), Temperate theater. Player: GDI Difficulty: VERY HARD Filename: DEFEND.ZIP File contents: scg15ea.ini scg15ea.bin mission.ini savegame.500 readme.txt Level replacement ----------------- This mission replaces the 15th GDI mission, there is no storyline reason for it to be there, just that I think that it is that hard. Mission Description ------------------- Level 1 ------- Nod forces have mounted a massive attack on one of your most heavily defended bases, they have bought a fleet of A10-Warthogs and are using much of their tyberium based profits on this assault. You must, to cut the supply and communication, firstly defend the base as much as possible, and do not lose it to the enemy, then prepare an attack on the Nod base situated North-East of and destroy everything you see. Level Description ----------------- Level 1 ------- I always wondered why I had to do all the attacking into heavily defended bases and getting anaillated in doing so. So, from a different point of view, I made myself a very nice fortress, very nicely defended...and.. tried to get the opposition to hammer it. Those A10s really do keep coming, if possible, you ought to try getting at those Chinooks BEFORE they land and give you Mammoths to deal with. OK, this is hard for me, I could not finish it. My two tyberium collectors were dead before I realised and so it went downhill from there. Just fight till the end... Usage ----- For those who don't want to bother messing around editing files, a savegame has been supplied that were taken the instant the level started. Simply copy these files (savegame.500) into your Command and Conquer directory (rename it if you don't want to lose one of your savegames). Then load that file when you start. You will not be able to restart the mission if you do this, you will have to re-load it if you need to try again. If you choose this method, you can ignore the next part. If you want something more complete, and you want to be able to restart the level, then copy scg15ea.ini, scg15ea.bin, mission.ini, into your 'c&c' directory. I think that this will do it, if not, rename the scg15ea.bin to scg15ea.map and do it as it says in some other homemade missions. If you are a bit experianced and you want to mess around with the map, then the .bin file is the same as the .map file. Other Infos ___________ I am getting used to making missions now, if you like this, send me mail at kihara.jnr@malcol.worcs.sch.uk And..any suggestions for future missions will also be very well recieved. Thanks to all those who have made those great editors and missionmaking files that have made this possible. I have used: Mission Maker by Mike Mooney Mission Maker by Han Brunger Mixman by Vladan Bato CCMAP by Richard Heesbeen CC-tools by Wayne McGee